Dionisio Blanco

Senior Technical Designer, VR/AR

Summary

I have an unrelenting passion for solving hard problems and learning the best mediums to solve them. I am an engineer/designer/artist hybrid with 9+ years of building games and experiences for VR/AR.

Experience

Senior Technical Game Designer
OURO Interactive, Oculus Studios (Meta)
  • Shipped Super Strike, a cross-platform high-flying arcade shooter on Horizon Worlds.
  • Shipped Super Rumble, an arcade shooter on Horizon Worlds. (Typescript, Modo, UGC Horizon Worlds)
  • Developed many systems, AI Behaviors, etc for an unannounced co-op VR rouge-lite.
  • Modified core engine code in Unity to support features for our game projects
Senior Product Design Prototyper
Meta
  • Built many feature prototypes to validate, and ship features to keep people safe in the metaverse.
  • Built prototyping frameworks / network libraries using Unity to speed up my workflows and my fellow prototypers
Lead 3D / Visual Effects Artist
Meta
  • Promoted to lead quite fast after joining, led teams (some of my industry hero's) to deliver high-profile demo's for OC6
  • Did a stint as a VFX artist creating explosions and sparklies for the metaverse
  • Helped out and got a research paper credit
Art & Design Intern
Meta
  • Made pretty cool internal demos on a three.js based Web VR engine.

Education

Bachelor of Fine Arts in Game Art & Design
Ringling College of Art & Design

Skills

Technical
Typescript, C#, Unity, Unreal Engine, HTML/CSS, React
Design & Art
Modo, Blender, Figma, Adobe Creative Suite, Design Systems, Information Architecture
Research
User Interviews, Usability Testing, Survey Design, Analytics, A/B Testing