Senior Technical Game Designer
May 2023 – Present
OURO Interactive, Oculus Studios (Meta)
- Core technical designer on Super Rumble and Super Strike for Horizon Worlds, shipping with 2-person and 5-person engineering teams. Super Rumble earned the platform's first major positive press coverage; led hands-on VR demos for press and attendees at Meta Connect.
- Architected aim-assist with client-side prediction, actor synchronization, and cross-platform input systems supporting VR and cloud-streamed mobile.
- Refactored AI behavior trees and built gameplay systems grounded in 3D mathematics (trajectory prediction, transform hierarchies, physics); designed with tunable parameters for rapid iteration.
- Built developer debugging tool with filtering UI to overcome Horizon's logging limitations; adopted studio-wide and released to external creators. Designed frame distributor to spread expensive operations across frames with priority tuning, ensuring critical gameplay updates never dropped.
- Prototyped Super Strike's vertical slice in under one week. Designed aim-assist and trajectory prediction to mask ~100ms cloud-streaming latency.
- Led engineering for 6 months on co-op VR roguelite. Partnered with art director on 1-week sprint to redefine core loop, architecting encounter systems to nail pacing. Delivered playable build to executive review.
Meta